AI Insights · Timothy · July 2021
Top 5 iOS Tank Games in Central America for Q2 2021
Explore the performance trends of the top 5 tank games on iOS in Central America for Q2 2021, including downloads, revenue, and active users.
In the second quarter of 2021, the top 5 tank games on iOS in Central America demonstrated varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides insights into these trends.
Tank Stars from AI Games FZ showed a fluctuating trend in weekly revenue, peaking at around $714 in late April and dipping to approximately $474 by late June. Weekly downloads saw an impressive increase towards the end of the quarter, reaching about 3.9K in mid to late June. The game also experienced a rise in weekly active users, growing from around 13.8K in mid-May to approximately 18K by the end of June.
War Machines:Battle Tank Games by Wildlife Studios experienced a peak in weekly revenue of approximately $1K at the end of June. Downloads were inconsistent, with a notable spike to about 1.4K in late April and another rise to approximately 743 by the end of June. Active users fluctuated, peaking at around 14.6K in late April and ending the quarter at approximately 9.2K.
Tanks a Lot - War of Machines from Highcore Labs LLC had modest revenue, with a peak of around $219 in late April and another increase to approximately $212 by the end of June. Downloads spiked to about 933 in late April but remained relatively low for the rest of the quarter. Weekly active users showed a peak of around 1.3K in late April, stabilizing to around 477 by the end of June.
World of Tanks Blitz™ by WARGAMING Group Limited saw significant weekly revenue fluctuations, peaking at around $2.4K in late March and maintaining an average of around $1.3K towards the end of the quarter. Downloads remained steady with a slight increase to about 358 in late June. Active users also saw a gradual increase, reaching approximately 671 by the end of June.
Massive Warfare: Tank Battles by Tiny Bytes showed a significant rise in weekly revenue, peaking at around $1.4K in early June. Downloads were relatively low but stable, with a slight peak of about 138 in mid-May. Active users remained consistent throughout the quarter, averaging around 165 by the end of June.
For more detailed insights and data, visit Sensor Tower.